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Stage 1

Create a network mission (e.g. 'phantom_network.mis'). Save it.

Change the 'Skill' of one of the 'Client' aircraft to 'Player'.
Save the mission under another name (e.g. 'phantom_single.mis') 
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Stage 2

Start PhantomControl

Check
Random [OFF]
Trace [OFF] 
Phantom [OFF]
Show [OFF]

Exit PhantomControl

Start LockOn
Record a track from the single-player variant of the mission ('phantom_single.mis')
Let's say the track name is 'phantom.trk'
Exit LockOn
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Stage 3

Start PhantomControl

Check
Trace [ON]
Everything else is [OFF]

Exit PhantomControl

Start LockOn
Play the track ('phantom.trk')
Exit LockOn
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Stage 4

Start PhantomControl

Click the [Convert] button
Enter a file name (.phtrk)
Click Save

A .phtrk  will be created in 'Temp' folder.
Ejection and Recovery are appended at the end if "Loop" checkbox is checked.

Exit PhantomControl
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Stage 5

Start PhantomControl

Press the [Use] button

Check
Phantom [ON]
Everything else is [OFF]

Exit PhantomControl

Start LockOn
Open the original single-player mission ('phantom_single.mis')
Click 'Fly' (or 'Record track')

Alternatively, create server, open the multiplayer mission ('phantom_network.mis')
Choose the aircraft you have changed to 'Player' modifying the multi-player mission.
Click 'Fly' (or 'Record track')

Exit LockOn
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Stage 6

Start PhantomControl

Switch everithing [OFF] if you are not planning to use the phantom
next time you launch LockOn.

Exit PhantomControl
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Stage 5A (using ShowControls.exe)

Start PhantomControl

Press the [Use] button

Check
Show [ON]
Everything else is [OFF]

Exit PhantomControl

Start ShowControls

Start LockOn (do not minimize ShowControls, and make sure LockOn is not in fullscreen)
Open the track ('phantom.trk')
Click 'Play the track'

Exit LockOn

Exit ShowControls
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